Colours and materials — gull system handbook

Tutorial: Library lists of colours, textures and materials, capturing an appearance and a material in SOLIDWORKS, the Colour, Texture and Material rules, an optional finish and silent material mistakes.

Colours and materials

A part's colour, texture or material, set by the customer's choice.

Introduction

A material changes the mass, the bill of materials and the drawing's title block. An appearance, a colour or a texture, changes only the picture. If any number should change with the customer's choice, capture a material. If both should change, capture both parameters; each has its own rule.

You need a configurator with a model, and the assembly open in SOLIDWORKS with the gull system panel.

Steps

  1. Prepare the lists in the Library. In Library → Colours, Textures or Materials, create a list and add items with Add a colour, Add a texture or Add a material. The customer sees the item's name and the order carries it.
  2. Pick a material from the list. After Add a material, pick the material from the SOLIDWORKS databases and type a name for the customer, for example Stainless. The CAD material and its database are stored with the item.
  3. Choose the capture mode. In the gull system panel in SOLIDWORKS, choose the Capture mode: Appearance for a colour or a texture, Material for a material. Choose the mode before you click in the model.
  4. Click a component or a body. An appearance captured on a component applies to every instance of the part; one captured on a body applies to that body only. A material is captured only by clicking a component in an assembly.
  5. Name the parameter and save it. Check that Selected parameter filled in, type a Custom name and click Save. The parameter appears in the Captured parameters list.
  6. Write the rules. In the Rules step, an appearance has the rows Colour, Texture and Texture rotation (°), a material one row, Rule. Usually the input's name is enough: Colour = `[Colour]`, Rule = `[Material]`.
  7. Drive the material and the colour with one choice (optional). Fill in a colour on the material item too, for example "Stainless red". The material rule and the appearance's Colour then both point at the same input, `[Finish]`.

Common problems

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